

The best thing is to save it until just before you leave the Underdark when you've gained a few more levels and it becomes much easier. IIRC the first dragon is down in the Underdark just before the Drow city? It's possible to beat that one right when you get to it but it's hard to do. With enough traps, the fight was trivial. If I remember correctly, if you used your rogue to set up a bunch of traps around the dragon before you initiated dialog, when it turned hostile, it set them all off. If someone hasn't picked it up by now and doesn't mind the gore (it can be a bit much -especially early on) I'd heartedly recommend it for a good single-person shooter. The challenges were not bad overall, and for the kill 'x' with 'x' weapon it was simple to find an area with multiples of that type and reload the checkpoint after doing it as it saved your progress on the challenge (I discovered that when I had to interrupt a game for RL and unexpectedly got credit for a kill challenge when only killing a single enemy of the challenge upon reloading the game). Pay a little attention to the minimap people. I'm a bit of a story-enthusiest anyway, so it wasn't a big shock that after seeing the story unfold I made a point of hunting down/reading all of the lore entries (and even sadly went back and replayed an entire level because I got carried away and didn't grab a lore entry at the very end of one of the final Mars levels.) /facepalm. But, at the end, what (very plesantly) surprised me the most was that they actually came up with an actual STORY. The gameplay (gunplay, movement mechanics, combat pacing and progression) was very satisfying (hell, I even worked on levelling up ALL weapons - which totally wasn't necessary). I bought DOOM 2016 just a month or two ago and played through it with gusto and a big-ass smile on my face. Yea, I played DOOM and DOOM2 / Quake back in the day and found them to be fun and mindless. So this one, more than any of the others I am looking forward to playing. Most recent play was last year before 2 was released. Played through it twice, maybe three times. But I did enjoy the recent Wasteland 2 game. The only thing that makes me hesitate is that it is turn based game play, which can really annoy me. At 1.49, I'm willing to take that chance. The enhanced edition description looks like this will resolve the UI issues. Things like that will make or break a game for me. I had played the original Wolfenstein and Duke when he was a side scroller and these were shareware disks. It was very difficult going backward like that. Mind you, this attempt was made years after it came out and games and computers had changed quite a bit. I tried to play System Shock once, but the UI and controls really pissed me off so I never went back. I was like in a zone, and was so close to taking it down, but never quite did manage it.

I even came very close to killing it once. I fought that dragon several times just to see if I could. I did start on BGII once and I remember just screwing around with it, running across a dragon while at a very low level. I got to the edge of the very end of BGI and then got distracted by other things. I still have never completed the first game. The only game in that list that I have played before was BGII when it was originally released. If Spacerun 2 is just Spacerun except now with more grinding, nope. And because of that, you tend to want to invest only in the expensive weapons with massive firing arcs (as you don't have to fiddle with them, as you have to manually aim the smaller guns and ain't nobody got time for that), which often means sacrificing part of your ship as it's undefended early on. If you just had to plot out the way to your ship's "final form" it would be one thing, but having to constantly thread the needle of buying and selling "towers" to deal with emergent threats while somehow not disrupting order your ship needs to eventually be in to face a boss enemy is just too much stress under pressure. I've been considering Spacerun 2, but I went back and started up Spacerun 1 last night and discovered I hadn't actually finished it, I bailed on the last few missions: while I like the basic systems, it gets just too damn hard considering the lack of a pause. Deathtrap is one I've been looking at as well:
